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Devblog #39 - Story Mechanics

While our programmers are working on a multitude of bugfixes, optimization and even some new features we are not yet ready to reveal, our creative team puts its back into fleshing out and implementing the story of Hellion. So today we are going to talk about the way narrative will be handled in the upcoming update, scheduled to leave warp in November.

Posted by Zero Gravity team

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Devblog #38 The Story of Hellion

Up until now Hellion was but a blank canvas on which stories of many players were painted. We’ve enjoyed reading them on forums and we knew that if this sketch of a world enthralled so many players that we were probably on the right track. But we never forgot what we had promised when we announced the game. A story, a deep narrative permeating all the places you can explore and a history behind every doomed outpost and every derelict you’ve come across.

Posted by Zero Gravity team

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Devblog #37 - Optimization

Every time we publish a devblog players reach out to us asking about the roadmap updates, while others criticize us for adding new features without care for optimization or existing content. So, this time we’ll try to explain the logic behind Hellion’s development process.

Posted by Zero Gravity team

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Devblog #36 - Update 0.3 and Inventory 2.0

What’s up space survivors how’s the vacuum these days? We know that some of you probably wonder why the silent treatment over the past weeks? Well, we have decided to leave this plane of existence and transcend, leaving our mortal…Wait, wrong script! Ok jokes aside, there was a good reason for the silence as all of us have been rather busy working on the next update, aptly tagged 0.3. Why do we say aptly? Because it represents a substantial step towards the idea of Hellion that was in our minds when we started this project.

Posted by Zero Gravity team

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